4/2/2023 0 Comments Two point hospital traitsPay the Two Point Squabbler to leave a series of subtle verbal cues, that when pieced together suggest the hospital contains a secret artefact-riddled dungeon, protected by a limerick telling golem and a few dozen traps. Yeti, to spread awareness about the early signs of facelessness. Particular attention is given to locations near derelict buildings, gloomy forests and second-hand video shops.Ĭommission an audio-visual advert, voiced by B. Local monks are contacted and asked to drone the whereabouts of the hospital off of any available bell towers. The proposed plan is a manifold approach, including: a breadcrumb trail of dog biscuits and interesting smells leading to the hospital an awareness campaign helping families better spot dog-like behaviour in a loved one and, hospital branded tennis balls being left at nearby parks.īranded popcorn and drink containers are sent to local cinemas to be used during showings of, and to dampen the effects of, action films with shiny skyscrapers and rom-coms with impossibly clean, high ceiling-ed flats. Single-Illness Rooms (DLC) Barking Mad Campaign Treasure is distributed around the hospital grounds in an attempts to lure any passing mummies. Sometimes you've got to be cruel to be kind.Īn awareness pamphlet is sent to the County's art galleries to attract sufferers of Cubism. Put out a magazine ad to attract people that keep electrocuting their pets and loved ones every time they sneeze.Īn advertising campaign to bit-shame low-rez people. They're mostly safe, causing only 1% of clowns to dissolve.Ī TV advertising campaign, broadcast during a popular medical drama about doctors snogging each other.Ī high pitched whistle is used to attract crazy animal people.Īttract Turtle Head patients using an informative video explaining the science behind our patented Turbo-Plunger. Weird.Ī short documentary is released focusing on the plight of those suffering from kitchen based calamities.Ĭlown pellets are scattered around the hospital grounds, attracting any clowns within a two mile radius. Single-Illness Rooms (Base Game) Lightheadedness CampaignĪ billboard campaign featuring large pictures of moths, which for some reason seems to attract people with light bulbs for heads. Rent some of those flailing, inflatable men to promote our Herb Garden treatments at local garden centres. Have a local am-dram society put on an educational mood piece explaining what DNA is to try and attract patients with genetic illnesses. That should lure patients for Psychiatry.Ī campaign centered around needles: people just love needles.Īdvertisements are installed in the County's most accident-prone locations.Ĭampaign for more Surgery patients by paying for a series of posters depicting the advantages of having things taken out of you. We can pay Two Point Radio to pump out an untraceable but effective advert on their frequency whilst everyone sleeps. That should be enough to see a rise in the number of Ward patients. Start a rumour that our Ward beds are the comfiest around. Should bring in more patients for the Pharmacy. Start an awareness campaign for all of the wonderful new drugs our hospital is using. The overall numbers and arrival rates of patients are not affected. These campaigns increase the proportion of arriving patients who will require treatment in the corresponding room. Give our reputation a massive boost with a huge TV campaign, featuring superstar actor Roderick Cushion. Give our reputation a small boost with an advert in the lonely hearts column in the Two Point Squabbler.īoost our reputation by commissioning a series of pro-hospital posters around the County. Paying more to run a larger campaign will have a greater effect. These campaigns are used to increase the hospital's reputation. The most suitable skill with which to train staff for this room is The room inspector allows the selection of up to four additional staff members in order to run more effective marketing campaigns. The following Staff is required before a marketing campaign can be embarked upon: In most cases, each month will cost $5,000, the exceptions being the small general campaign ($2,500), large general campaign ($10,000), and Staff Recruitment campaigns ($2,000).Īs such, it is more cost-effective to run a longer campaign, assuming the player will continue to benefit from the campaign's effect for the entire duration. The length of the campaign may be increased in one month intervals, up to 12 months total. For General campaigns, however, the base cost is that of the first three month, plus one additional month's worth. The base cost is immediately presented, which is usually the cost of running for the default three months, plus $1,000 (similar to the Green Light Fee in Research). After selecting the desired campaign, the player will choose the duration of the campaign.
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